![]() Maya LT is a great option for indie developers who want to work within Maya without having to pay the lofty price of the original. This is a lightweight version of Maya and provides a great environment for creating game ready assets. Here is a video detailing why Modo is a good option for creating your 3D Assets Maya LT Modo costs a yearly subscription of $519 or $51 a month, this might be considered a bit expensive for an indie developer, but for many people this will be a powerhouse and may be all you need for asset creation. Modo is easily one of the most artist friendly modelling programs around and can be utilized to create professional quality assets with a fast turnaround time. Modo has one of the most efficient workflows and provides some great tools that speed up asset creation, the Boolean operator, easy UV unwrapping and the rounded edge shader to name a few. Modo has been used on games like Fallout, Bullet Storm and Far Cry to name a few and is regularly used for environment art and asset creation for ID software. This is isn’t free but is fairly cost efficient option for most indie developers and will set you back around $50 a month, but it is possibly one of the most user friendly modelers out there. You can create complex 3D assets using this simple node setup which restricts you modelling on only 2 axisĭust3d allows for easy unwrapping and auto rigging making it easy to export fully functioning assets for your game engine or animation software. ![]() This offers an original way to quickly create 3D assets, it allows you to create geometry with a simple node chain format. Quixel Mixer mirrors Substance Painter in many areas although it is lacking when it come to paint options, in the future it could be a competitor if it can provide more texture paint options and brush customisation. Mixer has some powerful tools allowing you to create grunge and imperfections by creating texture layers that can be manipulated and applied to your 3D models. You can import a model into Quixel with the various colour maps and proceed to texture and add detail to your mesh quickly. Quixel Mixer was originally a premium software but has now been made free for everyone to use, although its primarily a bridge software connecting the Quixels Mega Scan library to the Unreal engine, it can also be used with other 3D software too. This is very much in the same vain as programs like Substance painter where you can add grunge, decals and textures to your meshes making them look more realistic and game ready.Īlthough Armor Paint is still not perfect it gets regular updates and is improving quickly, maybe one day it will be as good as Substance Painter. ![]() You can create a free build of Armor Paint by downloading’s it from GitHub, but you can also buy a simple window instillation for a mere $20.Īrmor paint allows you to import models from programs like Blender, Maya or 3D studio max and paint them using various brushes, masks and stencils. This is a fantastic alternative to substance Painter offering a PBR texture painting workflow and a node chain setup. It is perfectly conceivable that in the future Blender will cover all aspects of the modelling pipeline, and most developers whether indie or triple AAA, could be using it. Tools that were lacking before, like Sculpting have now been vastly improved. This has to be the indie devs best friends and if you don’t have money to buy expensive 3D modelling software, but still want to have the same powerful tools to create game assets then this is for you.īlender has been around for over 2 decades in some shape or form and was created by Ton Roosendaal, it is opensource and has a great ever expanding community and is regularly updated.īlender does many things, modeling, animation, video editing, sculpturing and texture painting.Īlthough in the past not all of these functions have been as powerful as standalone programs that specialize in one thing, like Maya or Studio max for modelling, Substance painter for texturing and Z brush for sculpturing.īlender, especially in the last 2 years, has come on leaps and bounds and is improving on every scale. ![]() Note that some of these are not technically 3D modelling programs, albeit more texture painting in their focus, I felt they were key in the overall asset creation workflow. Here is a list of some of the best and affordable software for indie game development, Most are free but some you will have to pay for, although they do provide professional level production at a reasonable price: If you are a game developer what software should you use in your projects?
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |